The Malays tried to palm it off as them not being real brothers but oath brothers and took up a common name to signify the oath. Malays do the whole Arabic thing of x son of (bin) y. It was a funny thing because the Malays did not have surnames, which made the 5 Hang brothers stand out like a sore thumb. The Malays used to be proud of the 5 Hang brothers, who were expert warriors and winners. They did formally convert at one point and their national flag reflects this, but it sadly never went beyond mere formality.Ĭlick to expand.WTF? The only thing the Malays are good at is to claim Chinese warriors as their own. The Scandinavian tribes that converted to Christianity were launched into a golden age while the finns continued to bugger one another in their saunas. And maybe you'd almost think that he has a point, but I would argue that this is their punishment for rejecting the Lord. He points to the ramshackle huts built as a bad facsimile of modern housing which his community lives in. 'There can be no God, at least a benevolent God, and the reason is this!', the finno-mongolian points to himself, his flabby and unattractive shape, his bad teeth and his massive gut, his awful haircut. Their hatred of God stems from both this history and the terrible conditions they endure which are a result of their cursed nature. Not even their collective dyslexia was ever cured. There were attempts to do so by Swedes and Russians, both failed to uplift them from their squalid and barbarous existence. The squat pseudo-asian hobgoblins called finns who inhabit the damp forests filled with puddles have never been properly civilized. If they're going for more of a "clean off the cobwebs" approach to game design for this *latest* rerelease then the least they can do is clean up the netcode and fix pathfinding, and also introduce some quality of life features like having idle villagers be more visible. There are ways to be screwed over early on but also ways to bounce back, so that you easily stray into uncharted territory. Gold is less restricted in the late game, and Messy games, where I lose my initial base to a tower rush while also screwing over an enemy player with a tower rush, are the best way to promote this. I like the games where I have to improvise the most and where novel situations arise most commonly. It's less of a problem in team games where there are trade routes, but single players games or team games where there aren't safe trade routes (messy Nomad games) always, eventually, degenerate into this situation. You're going to be making trash anyway due to lack of gold, and at that point the best synergy you get is with ranged artillery that sits behind the trash safe from being expended. My biggest complaint is that late-game gold exhaustion funnels most civs into the same "trash + siege weapons" strategy.